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Build an Inventory & Equipment System with UI Toolkit
Build a complete Unity 6 inventory and equipment workflow with UI Toolkit, drag-and-drop, 3D preview, and player-data integration.
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Build Draggable Windows with Unity UI Toolkit | Inventory & Equipment Pt. 1
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Unity 6.6 Just Released! Here's What's New
Unity 6.6 just released today! Here is a rundown of the features that stood out most to me. I also dig a bit deeper into what you need to know. Resou...
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Getting Started with Git for Game Dev | Quest to Compile
Version control for game dev is messier than for regular software. You've got binary assets that can't be merged, artists who want file locking, and d...
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Debug Your Game in Real-Time with Dear ImGui | .NET Game Development
If you've ever been frustrated by setting breakpoints just to check a variable while your game is running — Dear ImGui is the answer. In this episode,...
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Introducing Quest to Compile: A Show for Game Devs Building in .NET
Modern game development covers a lot of ground, and it's only getting more complex. Engines keep evolving, tooling keeps shifting, and AI is becoming ...
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Style Your Unity Console Log
Fun fact! You can use rich text to stylize your console logs. Here's how it works....
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Reusable Behavior Logic with UI Toolkit Manipulators
UI Toolkit Manipulators are a handy way to create reusable behavior that you can attach to any element. Here's how it works at a high level. Check out...
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How to Load Assets with Addressables in
Addressables are a great way to dynamically load assets in Unity without writing a lot of custom code. Here's how to mark an asset, load it, and unloa...
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Unity 6.6 Adds native dictionary serialization
Unity 6.6 adds native support for serializing dictionaries in the Inspector!...
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What to know about Unity 6.6 Domain Reload Change
The new Unity 6.6 release changes the default on how domain reload works when you enter Play mode. It's a lot faster but also comes with some added wo...
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UI Toolkit now has a Drop Shadow Filter
UI Toolkit just got a native drop shadow filter. Here's how it works....
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How Coroutines Work In Unity
Here's a quick primer on what coroutines are and how they work in Unity....
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Two Ways I Use Custom Inspectors in My RPG
I got a great question about what custom inspectors are good for. Here are two examples from my own RPG project — one for runtime debugging, one for b...
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Stop Manually Dragging Component References in Unity
Happy Thursday! Here's how you can have your scripts automatically fill in their own component references the moment you add them in the Editor. It's ...
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Stop Setting Default Values When you Declare your Variable ##gamedev
Today's tip is something I learned fairly recently. Reset() only ever runs in the Editor, never at runtime, so don't count on it firing in a build. Bu...
Watch Tip arrow_forwardClassic Written Tutorials
Prefer reading? The original written game dev guides are still available.