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Build an Inventory & Equipment System with UI Toolkit
Build a complete Unity 6 inventory and equipment workflow with UI Toolkit, drag-and-drop, 3D preview, and player-data integration.
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Build Draggable Windows with Unity UI Toolkit | Inventory & Equipment Pt. 1
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9 New Unity Assets Worth Checking Out! (Oct 24–Nov 3)
This roundup includes some pretty interesting tools for level design, faster workflows, playtesting, sound design, and more. Enjoy! Resources 1. Anvi...
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9 Interesting New Unity Asset Store Releases This Week! (Oct 17–23)
I went through over 70 new Asset Store listings from October 17–23 and narrowed them down to nine that I thought were interesting. This week's roundup...
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Getting Started with Git for Game Dev | Quest to Compile
Version control for game dev is messier than for regular software. You've got binary assets that can't be merged, artists who want file locking, and d...
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Debug Your Game in Real-Time with Dear ImGui | .NET Game Development
If you've ever been frustrated by setting breakpoints just to check a variable while your game is running — Dear ImGui is the answer. In this episode,...
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Introducing Quest to Compile: A Show for Game Devs Building in .NET
Modern game development covers a lot of ground, and it's only getting more complex. Engines keep evolving, tooling keeps shifting, and AI is becoming ...
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Unity Input System Processors Explained
Here's the final part of the Input System series! This one covers processors, which change an input’s value before you access it in code....
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Unity Input System Interactions Explained
The Input System comes with five built-in interactions that change how an action is triggered: Press, Hold, Tap, Slow Tap, and Multi Tap. Here's how e...
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Unity Input System: Access Actions From Anywhere
The Input System lets you assign an Actions asset as project-wide, so you can read your actions from anywhere in code, like the old Input class. Here'...
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Unity Input System Actions Asset Explained
The Actions asset is where the Unity Input System maps what your player does to the controls that trigger it. Here's a quick overview....
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Unity’s New Figma Connector for UI Toolkit
Unity has released an experimental UI Toolkit Connector for Figma design. Now you can design your game UI in Figma, import it into Unity, and send sty...
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Unity Input System: Combine two inputs with no code
Fun fact! You can set up the Input System to have an action only trigger when another input is held down first without writing any code. Here’s an exa...
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Stop losing Play mode changes
Unity discards scene changes you make in Play mode when you press stop. You can’t turn that off, but you can tint the editor so you always know you’re...
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Swap animations without duplicating Animator Controllers
An Animator Override Controller reuses your Animator Controller’s states and transitions, with different animations. Here's how to set it up....
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Optimize Animator Parameters in Unity
Unity’s docs recommend using a generated ID to optimize assigning and retrieving animator parameters. Here's how you can do that....
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Use Vector3.normalized to teleport the player to a target
Good morning! Today's tip is all about Vector3.normalized and how you can use it to move the player a set distance toward another object....
Watch Tip arrow_forwardClassic Written Tutorials
Prefer reading? The original written game dev guides are still available.